Book Blitz – Beauty and the Beastly

Beauty and Beastly: Steampunk Beauty and the Beast
Melanie Karsak
(Steampunk Fairy Tales)
Publication date: December 6th 2017
Genres: Adult, Fairy Tales, Steampunk

In this tale as old as time, Isabelle Hawking must tinker a solution to a heartbreaking mystery.

When Isabelle Hawking and her papa set out from London on a sea voyage, Isabelle is thrilled. Visiting foreign courts, learning from master tinkers, and studying mechanicals is her dream. And it doesn’t hurt that the trip also offers Isabelle an escape from her overbearing and unwanted suitor, Gerard LeBoeuf.

But Isabelle never arrives. Swept up in a tempest, her ship is lost.

Isabelle survives the storm only to be shipwrecked on a seemingly-deserted island. The magical place, dotted with standing stones, faerie mounds, and a crumbling castle, hints of an ancient past. Isabelle may be an unwilling guest, but her arrival marks a new beginning for the beastly residents of this forgotten land.

See how NY Times bestselling author Melanie Karsak puts a steampunk spin on the classic Beauty and the Beast fairy tale.

Goodreads / Amazon

EXCERPT

“Hello? Is anyone there?”

The sky overhead darkened, and in the distance, I heard the rumble of thunder.

Oh no. No, no, no.

I looked up at the sky. My head swam.

I needed to find shelter.

I turned to go back to the path, but when I did so, I didn’t see the path, nor the ring of mushrooms, nor anything else vaguely familiar.

Once more, the sky rumbled.

I felt the first of the raindrops on my head, but luckily, the thick leaves overhead sheltered me somewhat. As the storm rolled in, the forest grew dark.

I cast a glance around.

It didn’t matter which direction I went. Eventually I would find the shore once more.

Turning to head out, however, I spotted a bluish colored light in the distance. A house? A fire? A lantern? A…something.

“Hello?”

No reply.

Turning, I followed the bluish glow. I headed deeper into the forest, chasing after the light, but soon found its source. It was a mushroom. The glowing mushroom had been sitting on a rise. It had played a trick on my mind. Then I spotted another glowing fungus, then another, and another, all of which held an incandescent blue light. They grew in a straight line. Without a better recourse, and feeling half suspicious of the supernatural, I followed the glow of the blue mushrooms as the rain pattered overhead, the sky rumbling. I followed the blue lights deep into the ancient woods, aware that I was passing other sacred rings. I walked past a mound of earth, a barrow, the final resting place of some ancient person—and some said a passageway to the Otherworld—as I hurried deeper into the woods. Surely I would find the shoreline soon.

Lightning cracked overhead.

Then, on the horizon, I saw golden light. A fire? I squinted my eyes, trying to make out the shape through the trees, but my head ached miserably. Leaning heavily against my staff, I moved toward the golden colored light.

The forest thinned. The glowing mushrooms led me onward toward the glow of the yellow light in the distance. Praying to find someone—anyone—I followed along, well aware that my quick exertion had my stomach rolling. Black spots wriggled before my eyes. The line of mushrooms ended. To my shock, I’d blundered to the center of the island and found myself standing outside the gates of a castle.

I gazed up at the enormous structure. It towered over me, a black silhouette on the horizon. Light glowed through one of the windows in the upper floors. It was raining in earnest now. Not waiting a moment longer, I pushed the gate. It swung open with a creak.

It was pouring.

I leaned my walking staff against a metal bench in the perfectly manicured garden, then grabbing my skirts, I ran for the castle door. As I rushed, lightning flashed. It created an odd illusion on the bushes and flowers around me. For a moment, they all seemed to glimmer like metal under the bright light.

My temples pounded. My stomach rolled. I raced through the heavy rain to the castle door.

Hoping whoever was at home would forgive me for letting myself in, I pushed open the castle door and crept inside.

The place was eerily silent.

“Hello?” I called. “Is anyone here?”

Breathing deeply and quickly, I realized the moment I stopped that I was not well.

I cast a glance toward a roaring fireplace nearby. A chair was seated before the hearth, a glass of something dark sitting beside the seat. I heard a strange clicking sound.

“Hello?” I called again, but this time, my head began to spin. I put my hands on my hips, trying to catch my breath. I closed my eyes. Everything was twirling.

Footsteps approached.

“I-I’m sorry I let myself in but…” I began then opened my eyes.

Standing before me was a massive automaton, its silver eyes staring coldly at me.

A nauseous feeling swept over me, and my head swam. Black spots danced before my eyes.

“Pardon me. I think I’m about to—”

Faint.

But the word was lost.

And so was I.

 

Author Bio:

New York Times and USA Today bestselling author Melanie Karsak is the author of The Airship Racing Chronicles, The Harvesting Series, The Burnt Earth Series, The Celtic Blood Series and Steampunk Fairy Tales. A steampunk connoisseur, zombie whisperer, and heir to the iron throne, the author currently lives in Florida with her husband and two children. She is an Instructor of English at Eastern Florida State College.

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GIVEAWAY!

Blitz-wide giveaway (INTL)
Disney’s Belle Funko Pop
Disney’s Beauty and the Beast Writing Journal
Beauty and the Beast Light-up Rose Cup from Disneyland

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Thanks for stopping by! Don’t forget to leave your comments down below.

Sincerely Karen Jo

 

Book Blitz – Playing Dead by Bronson Palmer

Playing Dead
Bronson Palmer
Publication date: November 7th 2017
Genres: Science Fiction, Young Adult

In the halls of Andrew Jackson High School, Jenaiya is a nobody. Less than a nobody. She’s practically invisible. An awkward, shy freshman, she very rarely gets any attention at all, unless she’s being harassed by the school’s multitude of bullies. In short, she’s not anyone’s idea of a hero.

But in ‘Age of Z,’ a post-apocalyptic multiplayer zombie game, she’s a gun-wielding, fast-talking GOD. She’s one of the top ten players in the online dystopia, and she doesn’t suffer fools lightly. It’s just the way she plays, and she likes it that way. She can become the person she wishes herself to be in the real world.

However, when the game gets overrun by trolls and n00bs who threaten to destroy the game by turning it into yet another online shooter, Jenaiya cannot sit still and let that happen. The very existence of the game is on the line, as people leave in droves, and she gathers a rag-tag group of players to fight back against this new kind of ‘brainless’ horde. They have wildly different personalities but one goal: rid the game of the real monsters.

Jenaiya will have to outsmart her enemies, outplay the bullies, and return ‘Age of Z’ to its former glory. Otherwise, it’s game over, and she’ll have to confront the real world that awaits her on the other side of the computer screen.

Goodreads / Amazon

Meet Jenaiya. She’s a survivor.

By Bronson Palmer

Meet Jenaiya. She’s the tough, flawed, sometimes misguided protagonist of ‘Playing Dead.’ A meek freshman at a particularly rough high school, Jenaiya spends most of the book trying to negotiate all the different areas of her life, from her online identity to her relationship with her family and her sexual identity. She’s not a simple character, and this is not an easy story to tell. It would be easy to make her an empty vessel for the events inside ‘Age of Z,’ but it was my goal to provide the audience with a believable, real character to identify with so each victory and defeat felt that much more credible.

When the novel begins, Jenaiya leads a fairly ordinary but unenviable life in Nashville. She hates school, because the school she attends is a haven for miscreants of all types. It seems as though everyone around her is a villain of some kind, and she is a constant target of their attacks. Her only refuge happens to be her favorite video game, ‘Age of Z,’ where she’s able to unleash her adolescent rage on an unsuspecting public. It provides insight into how Jenaiya feels the world really should run. She values fairness and fair play, loyalty, and integrity.

However, in the real world, beyond the confines of a digital asylum, rather than doing the right thing because it’s the right thing, she also gets caught up in the idea that “the ends justify the means,” which lands her in a whole heap of trouble. When it comes to bullies, especially teenage ones, it’s oh so tempting to fight fire with fire, but that usually ends up making things worse, as it does in ‘Playing Dead.’ Jenaiya wants to level the playing field for everyone, from the jocks to the dreamers and the jokers to the drama queens, but that’s not entirely how the world works, so the fuse she lights early in the novel eventually explodes right in her face.

Her digital world is rocked when her favorite game — really, the only game she plays — is trounced by new players who treat ‘Age of Z’ like your everyday, run-of-the-mill, cookie cutter first-person shooter. To Jenaiya, ‘AoZ’ is so much more than that. It’s a post-apocalyptic game, sure, but the world is built around relationships. See, in ‘Age of Z,’ players wander a vast wasteland in search of supplies. They can be found in buildings, abandoned cars, but the best place, by far, to hit the item jackpot is another player.

Only, players are tough to kill, and it’s much easier to work cooperatively with that person or negotiate peacefully to trade supplies. Think ‘FallOut’ without all the headshots. The game is loosely based on the experiential ‘sandbox’ games which have become popular over the past few years. Games like ‘Minecraft,’ ‘H1Z1,’ and ‘DayZ’ inform the gameplay, so if you’ve played those titles, you understand that the strategy lies not in quick-twitch mouse-and-keyboard murder sessions but in how you interact with the world and the other players.

What Jenaiya understands inherently, the new players do not, and it frustrates her. Being an African-American loner, Jenaiya feels yet another thing she loves get co-opted by society at-large, and rather than allow it to happen, she decides to fight back. She’s willing to befriend all of the different warring factions within ‘Age of Z’ to make that happen, if she has to. But she refuses — absolutely refuses — to give up on this game until she’s dead and gone.

That’s where the portmanteau character MICHONNEN_KNIFE comes in. I make a few sly references to ‘Fight Club’ throughout the book, and though the tone of ‘Playing Dead’ is nowhere near a Palahniuk novel, MICHONNEN_KNIFE is the Tyler Durden to Jenaiya’s normal Jack character. Where Jenaiya is meek and accommodating, MICHONNEN_KNIFE is uncompromising, and Jenaiya basks in every opportunity to live in that digital construction’s skin.

As a bonus, I decided to get a faux-D&D player card designed to show the audience just what MICHONNEN_KNIFE (+1 if you can guess both references embedded in the name) has to offer Jenaiya. Hope you enjoy perusing it, and if you’ve dug this blog post, you can get lots more obscure references throughout the whole of ‘Playing Dead.’

 

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